Peacock Patricia "Peacock" Watson Gallery | Quotes | Move List Peacock action portrait by oh8-d2qigab.jpg Murder-Go-Round Information Peacock (JP: ピーコック) was originally a human girl by the name of Patricia Watson who was turned into an Anti-skullgirl biomechanical weapon by Dr. Avian. Her arsenal consists of the Argus System, a synthetic Parasite, and her "gang", which includes the Avery Unit, Andy Anvil, Tommy Ten-Tons, George Bomb, and Lonesome Lenny. General Information Peacock is one of the original eight playable characters in Skullgirls, standing out as having the most (unique) assist characters, and was among the first characters ever conceived by Alex Ahad. Her backstory was revealed in detail in the "Meaner. Better. Faster. Stronger" Origin Story in Skullgirls Mobile. Her homestage is Lab 8. Peacock is capable of aging. Some of her parts may need to be re-fitted because of this. Peacock took up smoking after her transformation. They are imaginary cigars that are created in a similar manner to her other summons. Alex Ahad has stated that Peacock will never stop believing in imaginary friends. Peacock's favorite television program is "Annie: Girl of the Stars". She is shown to own merchandise from the show as she is seen wearing Sagan slippers while in her sleeping attire. Personality Nothing sates Peacock's boredom more than a good cartoon and laying waste to anyone or anything in her sight. Brash, combative, and impatient, Peacock is easily the most outspoken and infamous member of the Anti-Skullgirl Labs, as well as the most prominent. Peacock is also, for the most part, optimistic and light-hearted, and considers imminent threats more of invitations to brawl. Her tendency toward violence is a reflection of both her tragic past and near-death experience as well as the cartoons she cherishes. Despite having a damaged psyche, Peacock does not attack people out of sheer randomness or without provocation. Although rude and impersonal to fellow ASG Lab 8 members (and most people in general) superficially, Peacock still very much considers them family, and will go to certain lengths to protect them from harm (or in the case of her and Big Band's story mode, further harm). Dr. Avian was particularly close to Peacock, and his death sent her into an outrage to search for his murderer. None, however, are closer to Peacock than Marie Korbel, her one true friend from her past and the Skullgirl she was tasked to destroy. In the end, she disposes of Marie as she was instructed, but personally sees to it that Marie's wish to end the Medici Mafia is carried out. Character Basis Origin Peacock's dialogue and animations reference multiple cartoon eras, but chiefly feature 40's-50's era cartoon violence and slapstick. Name Her true name is Patricia Watson, while she herself came up with Peacock. The word "peacock" is the more commonly known name of the peafowl, but is actually the term for the male bird. The name Patricia is derived from the Latin word "patrician" and means "noble". Watson is a patronymic surname meaning "son of Walter". It should be noted that Walter means "ruler of the army", which accurately describes her relationship with her gang. Being once close friends, Marie continues to address her as Patricia. Her gang typically refer to her as "boss". Design Her natural eye color used to be green before they were gouged out by slave traders. The Argus System is Peacock's only means of sight, as the ones on her face are actually empty eye-sockets. The holes left are also a visual pun: Due to her design being based on American cartoons, her eye-sockets could easily be interpreted as though they are natural eyes; drawn in the style of a 1930's cartoon character. The joke is how similar styles of drawing can offer different perceptions on how something looks. Her references are similar to the 30's such as Mickey Mouse. Her cartoon revolver bears resemblance to the Smith & Wesson Model 29, a .44 Magnum revolver made famous by Clint Eastwood's Dirty Harry. In older design concepts, Peacock was intended to be a more "demented type" character, originally being envisioned as a scarred, sociopathic individual due to her experience as a slave. At one point, she was considered to be a boss alongside Marie. Her design was changed to be more 'cartoony' and lighthearted. These design documents also included references to her abilities being part magic with spells being carved onto her bones. Story Patricia once lived with Marie in an orphanage, which was originally a nobleman's house, in Rommelgrad. Having to make do with what was available, both girls used to dress in maid outfits that they found within the house. At some point, they were captured by slave traders, but because Patricia was too defiant to be a slave, she was mutilated as an example to the others: Her eyes were gouged out, and she was also maimed. Patricia before peacock.png Patricia as a patient at Lab 8 One year prior to the events of Skullgirls, Lab 8 teamed up with Lab 0 and the Last Peacock Hooded.png Patricia before becoming Peacock Hope to infiltrate the Medici warehouse said to be containing Rommelgrad's refugees. Although Valentine and the rest of her gang safely rescued the refugees, there was very little Valentine could do to repair the damage done to Patricia's body and was even willing to abandon her as a casualty of war. Big Band, however, believed that Dr. Avian would be of help and took the girl back to the Anti-Skullgirl Labs. The doctor informed him that Patricia would adapt well to her new eyes and that she would be walking in no time. Patricia became insistent on becoming an ASG soldier after the impression left on her by Lab 8's team. Despite that, Avian was wary about giving her too much power, while admitting her compatibility with the Avery Unit is strong. After some tests, Patricia's Argus System and Avery Unit were completely installed, and the combination proved to make her more powerful than the scientists had anticipated. Instead of being able to bend only space, Patricia could also bend other aspects of reality, spawning Tommy and Andy during her training. Eager to sign up for Lab 8's team, she assigned herself the name "Peacock". She later vanished into the city with her gang, causing Lab 8's crew to worry immensely about her safety and condition after her surgery, and Stanley insisted that Big Band find her as soon as possible. Following her trail, Big Band stumbled upon an ice cream stand from which Peacock and her gang ate all of the ice cream except for Rocky Road. He considered this a clue, but later assumes that she was merely stress eating due to all the strange new occurrences happening to her all at once. He finally arrived at a movie theater, where he found the "clown car" that Peacock was said to have driven away in. As the vehicle appeared damaged, he burst into the theatre, assuming that the Medici may have returned for her. Peacock is revealed to be perfectly fine, having gone around the town because she felt she needed a break from the labs. The two begin to hit it off; although Big Band tells her she could have taken a break without causing property damage, they begin to connect through what they like most in a movie. Ending: After defeating the Skullgirl, which turns out to be her best friend Marie, Peacock destroys the Skull Heart, though the skull heart claimed her act to be "foolish" and that this will "not be over". She and Marie have a friendly conversation before Marie disappears from the world, and Peacock vows to take revenge on the people who made both their lives miserable. She is seen confronting the true head of the Medici family and his own secret weapon (Black Dahlia) and the two duke it out. Abilities & Fighting Style With Peacock's physics-bending arsenal, nothing is sacred. She is a kind of character that will exploit any opportunity to its maximum and get away with it. No enemies of hers last long against her sharp eyes and sharper gun...blades. Her opponents last even shorter against her array of flower pots, baseballs, bowling balls, combustible toy cars, and countless other hazards that fill the air. Peacock never plays fairly, and isn't afraid to call in her goons to fight with her. In the rare occasions when Peacock can't topple her opponent, she can simply stall the battle until the timer runs out. The Avery Unit has the power to “distort” which is a side effect of Peacock’s insanity. She can’t create things out of thin air, but rather modify Lab 8’s range of specialized arsenal. There are certain limits and her summons are only temporary. Her power is still growing so she may be able to summon more things in the future. This is suggested in Big Band's story mode, were he warns Peacock that she 'ain't ready' yet and has to be taught her 'limitations the hard way', but understands her potential in the future by saying 'we're gonna need those girls if we don't want to lose the last of the light'. Trailer Skullgirls Introducing Peacock!Skullgirls Introducing Peacock! Color Palettes Peacock's Color Palettes.png Peacockcolors23-25.png "Rerun" - Default colors "Inkling" - Original colors "Untouchable" - Alucard (Hellsing) "Sketchy" - Original colors Original colors "Pea Shooter" - Lucky the Leprechaun (Lucky Charms cereal) "Dream Catcher" - Peacock's story mode intro pajamas "That's All Folks!" - Black-and-white cartoons "Freeze Frame" - Cirno (Touhou) Original colors Milk-Chan (Super Milk-Chan) Original colors Easy Default colors Hsien-Ko Original colors "Ultraviolent" - The Warden (Superjail) Inspector Gadget (Inspector Gadget) Sayaka Miki (Puella Magi Madoka Magica) Raspberyl (Disgaea series) - Indiegogo backer color ”Mean One” - The Grinch (How the Grinch Stole Christmas!) Princess Daisy (Super Mario series) Indian peafowl - Indiegogo backer color "Wildcard" - The Joker (DC Comics) - Indiegogo backer color Nonon Jakuzure (Kill la Kill) Annie Cuphead (Cuphead) Woody (Toy Story) Trivia Peacock's Ant Wasted move (c.MK) does not kill the ant, but rather the beam from the magnifying glass teleports it back to a safe area. In addition, all ants (if Peacock summons multiple through cancelling the move repeatedly) are the same ant, summoned from alternate universes. People who donated $50 to the Skullgirls Evo 2013 Breast Cancer Donation Drive could request a personalized voice mail message from one of the game's voice actors. Peacock's voice actress was requested to sing "Yakko's World" from the cartoon show Animaniacs and two versions of this cover exist, the original with the voice unmodified and the Lab Zero edit which has the voice modified to match the filter Peacock's voice has in-game.[1] The name of Peacock's "Robo With a Shotgun" move is a reference to the 2011 film "Hobo With a Shotgun," which in turn is based on a fake trailer in the intermission of the Quentin Tarantino/Robert Rodriguez double feature film Grindhouse. In an unused alternate ending, Peacock decides to "wish for something cool" and proceeds to make numerous outrageous wishes (such as turning the world's oxygen into chocolate), which the Skull Heart is unable to fulfill. Comically frustrated, she begins questioning its legend, and the Skull Heart laments that, in the thousands of years it has been doing its work, Peacock is the worst wisher it has met.[2] Peacock originally had an aerial move where she would fire one of her eyes off her Argus arms in a similar fashion to a bow and arrow. This move was dropped for being useless.[3] Peacocks's alternate title, The Murder-go-Round (and the full phrase from her character poster, "The 'Murder-go-Round' Broke Down") is a reference to the Looney Tunes theme song, from 1937 to 1969, known officially as "The Merry-go-Round Broke Down", reflecting her vintage cartoon theme.[4] Her Shadow of Impending Doom Level 3 - Avery drop is a reference to DIO's 'Road Roller Da!' super move from the 1998 arcade game JoJo's Bizarre Adventure. References ↑ Original Post of the Song Cover & Later Post with the Lab Zero Edit ↑ Alternate Unused Story Endings in the Game Data ↑ Skullgirls E3 2011 Peacock gameplay revealed - YouTube ↑ Wikipedia article v • d • e Skullgirls Games Main Editions Skullgirls • Skullgirls Encore • Skullgirls 2nd Encore Spin-offs Skullgirls Mobile Characters Main Cast Filia (Samson) • Cerebella • Peacock (Avery) • Parasoul • Ms. Fortune • Painwheel • Valentine • Double DLC Squigly (Leviathan) • Big Band • Fukua • Eliza (Sekhmet) • Beowulf • Robo-Fortune • Annie Other Adam • Aeon • Albus • Andy Anvil • Beatrix • Black Dahlia • Brain Drain • Delilah • Dr. Avian • Dr. Geiger • Feng • George Bomb • Grendel • Hive • Horace • Hubrecht • Ileum • Irvin • Isaac • King Franz • Lawrence • Leduc • Lonesome Lenny • Lorenzo • Marie • Minette • Molly • Mother • Mrs. Victoria (D. Violet) • Ottomo • Panzerfaust • Queen Nancy • Rachel Wong • Regina • Riccardo • Roberto • Roxie • Scythana • Selene • Stanley • Taliesin • Tommy Ten-Tons • Umbrella • Venus • Vitale • Yu-Wan • Misc. Archives Terminology Skullgirl • Skull Heart • Parasite • Living Weapon • Medici Mafia • Anti-Skullgirl Labs • Black Egrets • Cirque des Cartes • Fishbone Gang • The Last Hope • The Trinity Stages Streets of New Meridian • River King Casino • Medici Tower • New Meridian Rooftops • Rooftops Assault • NMO Arena | (Empty) • Bath of Tefnut | (Sekhmet) • Maplecrest • Nightmare Crest • Grand Cathedral | (Empty) • Final Atrium • Gehenna • Under the Bridge • Meridian Area Rapid Transit • Little Innsmouth | (Night) • Lab 8 | (Empty) • Glass Canopy • Class Notes • Sound Stage 15 Misc. System HUD • Controls • Basic Mechanics • Advanced Mechanics Extras Art Gallery • Marie 300% • The Typing of the Skullgirls Music Skullgirls Original Soundtrack • Skullgirls Original Soundtrack PLUS • Skullgirls Soundtrack Listing • In a Moment's Time • Hitomi No Kioku Character Quotes • Scripts • Galleries • Relationships • Move Lists Other Media SkullgirlS • Skullgals • Keep Skullgirls Growing! • Digital Art Compendium
Cuphead is a wonderful game, and doubtless one you’ve heard about. It’s the kind of game that’s possible to theorize about- sure, you’ve perhaps seen one or two theories about it- but for the most part, it’s a game with a storyline, and not a storyline full of gaps and hints to a deep, hidden lore. It’s one with a clear, definite story. A simple one. And when you play it, you get the impression that the game is telling you the whole story. A game with a simple plot calls for a simple theory. So, this first one will be short, simple, and overall, just a simple conclusion I came to while thinking about the game. Once I was thinking about the character who is called the devil. He’s the antagonist of the story. The devil is the owner of a big, grand casino. The brothers Cuphead and Mugman wandered far from their home against the warnings of their caretaker, the Elder Kettle. They wound up at the devil’s casino, where they discovered gambling, and fell into a trap. Winning a few rolls at the die, they were blinded by the easy rewards of gambling and accepted the challenge when the devil offered to either give them all the riches in the casino, or take their souls. Cuphead rolled the dice and lost to the devil. The brothers begged for mercy, and the devil reconsidered. He told the brothers that he would spare them if they brought to him a long list of soul contracts. From then on, the game starts. You must fight a handful of extremely difficult bosses, and upon beating each one Cuphead earns their soul contract. The Elder Kettle advises them, to once they earn every contract and return to the casino, turn the tables and fight the devil himself. The devil ends up becoming the final boss of the game, and upon defeating him the brothers release every soul and set free their home of Inkwell Isle once and for all. The question I asked myself was, why is the Elder Kettle against the devil? Sure, he’s forcing the brothers to betray to him the souls of innocent individuals, but he and many other characters Cuphead meets on his journey act as if the devil is corrupt and causes trouble. Of course, the devil is an evil character, but what has he actually done in the past to earn such a reputation? I came to conclusion after thinking it all over. The devil must be taxing all the residents of Inkwell Isle! The devil is taxing everyone unfairly, and they are forced to pay against their will. If they cannot, the devil takes their souls. That’s why he refers to the individuals he tasks the brothers to defeat as “debtors”. But why does he have a casino? The devil's casino is a place the devil built for the residents of Inkwell Isle to come to gamble and try to win back the money the devil taxed them. But in reality, they never win. The casino is just a scam; the devil’s method of squeezing even more money out of everyone.
I’m VERY late on the cuphead train but definitely enjoyed the game. I’ve beat all the regular bosses and made it to King Dice. However, I’m really terrible on rolling the dice to get the easier casino bosses. Is there a strategy that makes the rolls easier? I would use the auto parry charm but the thing is smoke bomb makes all of the casino bosses way easier.
The drinking wasn't the only reason for the split between Isaac's parents. Another reason was due to his gambling addiction. He would often go out at night and spend money at the Casino for who knows what reason. This would slowly cause the two parents to eventually split up their marriage in the next chapter... The casino is the alt chapter to the bar. It has no rocks but loads of slot machines. To unlock it, simply enter a arcade door in depths or factory 2. An hole will appear and Isaac must jump down it. It should be noted that the player might only enter casino one due to the bar being it's alt. The monsters are more out for Isaac's money rather than Isaac himself. Monsters: Robbers: Famine like creatures but red, these guys will hit Isaac with there sacks and steal a few of his coins before departing. If Isaac has none, they will simply leave the room. If killed, they will drop coins and sacks. Gamblers: Gapers that love to gamble and have money for eyes. They will charge attack Isaac and take his coins. After this, they will play with the nearest slot machine. If Isaac has no money, they will cry and not move from their spot. If Isaac blows up the machine they are using, they will get angry and chase Isaac till he leaves the room or they die. Not required to kill to escape an room. Will drop money upon death. Diceman: A new type of creature. It will throw dice which will bounce around the room. The dice will end up back into the diceman's hands after a few seconds of bouncing. If diceman dies, his dice will drop and go around the room before disappearing. Greed mimic: A chest mimic with a knack for money. Loves to surprise Isaac and will steal his money if he gets too close. Unlike regular mimics, these can be killed and if they are, they will drop a bunch of money and a ball charger. (More on those below). Ball charger: A charger that starts as a ball. As a ball, it will bounce around the room before stopping and reverting back to a normal charger. It can't be killed while it's a ball. Dice spider: Spiders that switch between being a dice and a normal spider. As dice, they will behave like the dice diceman throws at the player. They will then revert to being a normal spider before going back to dice form. Good hosts: A variant of the hated host monsters. Painted gold to match their hearts. These guys will give the player money instead of stealing it. They can be killed but it's best not to. Will also shoot out money for other monsters. Often found alongside waiters. Waiters: Bonies with a chef's hat. These guys won't pay attention to Isaac unless he provokes them by hitting them and causing them to spill their drink. They will revert to regular bonies after this. Not required to kill to compete a room. Chips: More of a hazard than a enemy. They only appear in rooms with there symbol on the floor. They will then drop down on those symbols. Cannot be killed and the room is cleared when they all drop down. Racers: Gamblers riding on a small horse. (The ones the horsemen use.) These guys will charge at the player if they get in their line of sight. When killed, they revert to gamblers. Normal monsters: Gaper (rare) Greed gaper Hanger Keeper Degraded bosses: Greed and his super variant. Guzzler (rare) Mini bosses: The fool: A racer with a jester's hat. This guy can summon racers and charger at Isaac. Once the horse is destroyed, the fool will attempt to run away from Isaac. If he's killed, he can drop any item or boss room item as a reward. Dad?: Once again, Isaac's interpretation of what his dad was like in here. Will throw coins at Isaac (only for him to pick them back up again giving Isaac a chance to attack), yell at Isaac which can cause fear and ram at him. Bosses: Matcher: A survival based boss. The boss will throw down block pieces towards Isaac. If the blocks reach their right symbol embedded on the floor, Isaac will get a pickup as a reward. If it hits the wrong symbol, there is no penalty but be carefully not to get crushed. The "fight" ends when ten total turns are completed. Dice King: No not the one from Cuphead. This guy is a larger diceman with a crown. He will sit on his throne and summon dicemen and dice spiders and use his scepter to create bullet patterns. Slot-o-spawner: This boss can only be damaged if Isaac survives through a wave it spawns. It can spawn coins to monsters such as bonies and even bosses such as Monstro. Once six waves end, the boss destroys itself. Magician: A humanoid with a magician's hat and a Sloth like appearance. He will use his magic to create monsters, mess with the players controls and even cover the screen so they player can't see for a few seconds. Pong: Not related to the game. This odd demon has the body and face of Little Horn on his left and the body and face of Loki on his right. He will combine both of their attacks to hurt the player. At low health, both halves will split and become snakes. The left half will burrow into the ground and pop out again to hurt Isaac while the right will keep a distance and spit out bullets at the player. Pong is always the boss of Casino two. Beating casino gives the player access to the covenant which I'll talk about later. A warning: If the player goes into the covenant's door, there is no going back to the main floors from here. You must do covenant and one of it's two chapter fives to win.
I just beat this game for the first time, and the Devil is the most honorable character in this game. If anything, his major downfalls are that he's foolish, overly-trusting, and perhaps even too empathetic! He has no business running a casino, which I'm sure is why he leaves it to King Dice, who clearly wears the pants in this boss-lackey relationship. In fact, I wouldn't be surprised if King Dice has been stealing cash right underneath the Devil's nose for years! Before our story begins, 17 asshole creatures come into the Devil's casino establishment and decide that they're feeling lucky and they should bet their souls. After losing, instead of paying up, they just up and leave the casino. Some of them go into hiding, some of them just don't care and continue performing their plays or searching for their lost treasure. The Devil just sits on his butt and shrugs it off. Then, you, Cuphead, come strolling into the casino just for the hell of it (nice job if you caught that cool, or should I say hot, wordplay!) and bet your soul. You lose, and beg for some empathy. The Devil, out of the kindness of his heart, says sure, you don't have to hand over your soul. Instead, go get all of those other jerks who lost and ran away. Honestly, I bet the Devil made that deal with every other person who came in before you and lost, too. He just goes back to sitting on his throne. King Dice doesn't give a shit. They just let you stroll out of the casino. If you wanted, you wouldn't have to fight a single debtor. You could just continue living your life like all of the other debtors as the Devil gets fooled again. So you play the game, you collect the 17 contracts, beat King Dice who doesn't even want you to see the Devil and turn over the contracts since he wants to win the bet, and finally make it back to the Devil himself. He appreciates that you've held up your end of the bargain so far and asks for the contracts. He's doing nothing evil here, he's just grateful that he's finally found someone honorable who doesn't back out of a deal (or so he thinks!), and he wants what's his. Now, technically, you can choose to give him the contracts and complete your deal like any honorable cup or mug would. This is what I refer to as the good ending. But if you really want that 100%, you have to choose to be the biggest jerk ever and go forth with the bad ending. You do all of that work and make it back to the Devil and show him the contracts, only to then tell him that no, you will not hand over what he's owed. Instead, you decide to beat him up on his own property. You pummel that Devil until he cries, and rip up the contracts right in front of him (I don't know if that literally happens, but that's what it feels like). Afterwards, you find all of the other crooked debtors and throw a party in honor of beating up the guy to whom everyone owes debt! The moral of the story is that if you owe someone something, just beat them up instead and celebrate. Holy mackerel! I suppose the Devil did deserve what was coming to him. He didn't realize how the real world worked, and if you can't point out the sucker, then you're the sucker. I can only hope that the Devil will reconsider his future business endeavors, and how his soft personality will play into that.
Sorry for long post. A couple months ago, I created a moveset for Cuphead in Smash Ultimate, but it wasn't very detailed ... or good. With Cuphead now on the switch and him being closer to Smash than ever, I thought I would refine and improve on some of the ideas I had earlier. Cuphead would be a lighter but quick fighter with powerful special moves. Neutral: Jab: 2 quick punches followed by him making a finger gun, shooting chaser shots that circle his finger, acting as a rapid jab F Tilt: thrusts his head forward with a powerful punch from his straw Up Tilt: swings his straw above his head back and forth once or twice Down Tilt: swipes his straw axe (from whetstone) below opponents feet; acts similar to Link's down tilt Dash Attack: dashes forward with his dash animation from the game F Smash: slams his straw axe downwards in front of him Up Smash: releases a stream of liquid from his cup above him Down Smash: shoots out 2 of the shards from the spread special on either side of him; works similar to Pacman's down smash, but with a smaller hitbox N Aerial: swings his straw around his body; uses the parry animation F Aerial: Headbutts with straw out; if sweet-spotted on the hand of the straw, then will spike D Aerial: Spins his body with legs out; based on first super animation; works similar to Jigglypuff or Kirby's d aerial Back Aerial: Looks behind himself and shoots a roundabout shot; decent damage with low knockback, but very quick Up Aerial: shoots a lobber shot above him; decent damage and knockback; if lands on the ground, will bounce once before disappearing Grabs: short grab range, reaches forward with his hands Pummel: slaps opponent with straw F Throw: Throws foe forward, bouncing them off the ground Up throw: Tosses foe upwards and blasts them away with a blast of liquid from cup Down throw: stands on foe and shoots them with spread; works similar to Ness or Charizard's down throw Back Throw: grabs foe with straw, spins them around twice, then tosses them backwards Specials: Cuphead would have powerful specials, with most powerful special being side specials N Special: uses one of three different shots: Peashooter, Spread, or Charge; can walk around when shooting - Peashooter: small damage, no knockback, can be held for rapid fire, long range - Spread: high damage if foe is right in front of Cuphead, not a lot of knockback, just enough to keep opponents at a distance, very short range - Charge: great damage and knockback if fully charged, decent damage not fully charged, can hold for as long as you want, but no other moves can be performed while charging, doesn't slowly gain charge but constant damage until certain amount of time, like in game Side Special: depends on which shot is active; based on special shots in game - Peashooter: shoots fireball forward; same damage and knockback as fully charged charge shot or shadow ball - Spread: shoots three shards from Spread special forward; one of highest damaging moves if all 3 connect, but very small range - Charge: engulfs Cuphead in explosion; good for escaping combos Up Special: shoots first super (beam) underneath him, pushing him upward, with a hitbox on the front of the attack; works similar to Meta Knight's side special, but angled upward Down Special: switches in between different shots Final Smash: Cuphead races forward in his Plane. Any enemy hit will be launched to the skies, where Cuphead and Mugman will bombard them will bullets and bombs from their planes, before Cuphead launches them away with the plane super (Bomb) Gimmick: Cuphead's gimmick would be his special cards. He can fill his cards with a small passive gain ability (coffee charm), but not enough to rely on. He would mainly fill them through dealing damage to opponents. His cards wouldn't reset after each KO. Every time you use a side special, a card will be used up, so you can't spam his side specials. When all five cards are filled, side special will be replaced with a super, depending on which shot is equipped (using a super uses up all 5 cards) Peashooter: first super (Beam) - shoots whatever way you are facing, can't be angled up or down, similar to the Daybreak Item Spread: second super (Invincibility) - basically the super star item, lasts for about 10 seconds Charge: third super (Ghost) - Cupheads ghost moves back and forth across the stage, can be controlled, Cuphead is stationary during attack Other Stuff: Entrance Animation - Cuphead would do one of his entrance animations, and a voice in the Background says one of the entrace lines from in game Taunts- Would use Mugman, like how Joker uses Morgana Up taunt: Mugman would appear behind Cuphead and they would do their original entrance animations; Cuphead would pull up his pants while Mugman takes a sip from his cup Side Taunt: new entrance animations; Cuphead would flex with bubbles coming from his straw, and Mugman would stretch Down Taunt: doesn't use Mugman; Cuphead will fall over while his spirit from his death animation floats up, after a few seconds he would get back up Victory Screens- would uses the victory tune from in game; would keep playing the tune until player exits, similar to Joker's victory tune Victory Screen 1: Would Cuphead and Mugman being tossed up and down by various Cuphead bosses, like at the end of the Game Victory Screen 2: Would show the death screen, but Cuphead would be where the boss would normally be, then it shows the book closing the screen, like at the end of Cuphead Victory Screen 3: most unique victory screen; basically is the victory screen from Cuphead, but the stats menu would be filled with the stats from in game (time, stocks, etc.) Music - I would hope they do what they did with the Belmonts, by just dumping a ton on music into the game, but if not, some I hope they put in are -Clip Joint Calamity - Floral Fury - Carnival Kerfuffle - Aviary Action - Murine Corps - Railroad Wrath - Admission to Perdition - One Hell of a Time Stage - default would be based on the Devil's Casino, but would act similar to Joker's Mementos, where different music changes the look; Isle 1 music would look like a forest; Isle 2 music would look like a carnival, Isle 3 music would look like a city, Inkwell Hell music would be the Casino Assist Trophy: The Devil; very powerful, but rare assist trophy; He would pop out of the trophy, then his skeleton would jump out of his body and off they stage. He would then appear in the background much bigger, then would place two flying demons at the side of the stage, who will fly up and down, shooting skulls. Poker Chips would be falling from the sky; would basically turn the stage into a bullet hell; would last about 10 - 15 seconds Smaller Stuff: - air dodge would be smoke dash - spiking with f air and parrying with shield make parry noise, fill one special card - when Cuphead wins a game, Cuphead announcer says Knockout! instead of regular announcer saying Game - Leaves room for Mugman as Echo fighter; exactly the same, but would have roundabout, lobber, and chaser, instead of peashooter, spread, and charge If you made it this far, I applaud you. This is basically what I would hope Cuphead in Smash would look like. Feel free to critique my ideas in the comments.
Now that I've beaten Satan, I'll give my review of the bosses difficulty, like almost everyone else.
D TIER: Easy Peasy: (The Root Pack) - Once I first realized the gameplay required a full portion of attention these guys went down easily. The tears kind of messed me up but soon as I realized they moved in one row. (Goopy Le Grande) - Easy pattern, easy to predict, easy parry, and final phase is easy once you know how to dash in time. (Werner Wermen) - Co-oped him with a friend. Died after 5 tries. C TIER: Not so bad: (Cagney Carnation) - I felt stupid when I found out I could move freely when the vines wen't up, I though they would hit me like everything else. I would constantly get hit by the last pine cone during his missile attack, but quickly learned around it. The final phase of most bosses where easy once adrenaline had kicked in. (Ribby and Croaks) - The turbine attack was hard at first until I calmed down enough to learn where the thunderclaps where going. The Bull platforms and Snake platforms are easy. The Tiger is evil. (Hilda Berg) - The hardest part was Sagittarius with his stars while everything else was easy. And maybe the part where Taurus jukes you into getting cheap-shot-ed. Funny thing is I didn't finish her off. My buddy did. (Captain Brineybeard) - I had trouble with him for about a week until I got the Charge and Auto Parry. He then became ridiculously easy. (Sally Stageplay) - The more the screen cluttered the more we panicked. However the last two phases where easy, especially the last one. It took a week to fight solo, much quicker on co-op. (Cala Maria) - The seahorse did little to hinder me, but the pufferfish combined with any other attack was an almost instant hit. Co-op helped loads. Didn't feel as rage inducing as the others for some....odd reason... B TIER: Getting there: (Beppi the Clown) - Of this tier he felt the most possible. The horse phase was easy since all I had to do was time my shots and stay under him. Had almost made it too the end until my buddy joined. I died but he pressed on and beat him. (Baroness Von Bon Bon) - Despite being beaten after two nights with co-op, it felt the most grueling. The Candy Corn is the worst of the bunch while the Cupcake was pretty easy. Upon learning Bon Bon's heads are stalled in movement, it allowed up to zig zag enough to avoid them. Took a lot out of us. (Djimmi the Great) - Cats where mostly easy except for the kittens that approached from your blind spots. The swords where hard and the jewels almost unavoidable. My buddy beat him while I wasn't watching. If you couldn't notice I'm pretty sure he's better than me. (Grim Matchstick) - This one I feel was true for almost everyone. The first phase was easy once the fireballs can be tracked, second phase is very stressful, and the last one was impossible for me. My buddy beat him, but not before he had a fight where he got killed the second the knockout animation played. (The Casino Mini-Bosses) The easiest combination for me was 3 - 6 - 8. I found Hopus Pocus much more rage inducing than Phear Lap, actually. But more rage inducing them Hopus Pocus was Chips Bettigan. The jump distance combined with a high up hitbox made me go oof owee ouch. Mr Wheezy is eezy. Everyone else is pretty much worth a start over. (Phantom Express) - Once again another Co-op. Beat it in one night, but the final phase while short, was the hardest due to all the stuff flying around on screen. Also the Skeleton's head hitbox is very much too close for comfort. I'm not even going into detail about those pumpkins. A TIER: I WANT TO STRANGLE A KITTEN: (Wally Warbles) - I felt no remorse taking part in killing him and his son. Course all the bosses I feel where fun and had charm. But when I comes to spending two weeks with them that's where that ends. My plane was almost no match for the little bird's Egg UFO from NASA TM . Oh, and bullet hell. (Rumor Honeybottoms) - TOO. MUCH. YELLOW. I don't know how many times I messed up while looking at the entire screen. That combined with the RNG made it both physically and mentally straining. I never want to see geometric shapes ever again. (King Dice) - Three weeks of torture. Three weeks of wrong dice rolls. Three weeks of dying to Chips. So much so I'm planning a Fifty Shades of Grey erotica novel of Chips Bettigan. I dare you to make r34 of a stack of poker ships, just try me. Point is, the moment where we got enough health to finally beat him is the moment where I breathed a sign of relief. And by the skin of my teeth, too. If it wasn't for my buddy and his terrifyingly accurate rolls I would still be fighting him. Funny thing is afterwards we beat him again. (Dr Kahl's Robot) - You ever imagine what it feels like to get punched in the balls and ovaries for four weeks straight? Say hello to Doctor Klux and the Iron Giant. I don't think I need to say much more, the name itself strikes fear into the hearts of the poor Cuphead players. The jetpacks. The lazer. The TRACKING BOMBS. (The Devil) - Is hard as Satan. Not the longest boss, but after he becomes spooky skeleton the hits really start to show. The feeling of being so close to finishing the game yet dying so many times. It nearly put me on the brink of giving up. The blue projectiles where the worst of all of it. I fail so many times. But I always come back to it like a addict getting it's fix of cocaine, if cocaine took on a humanoid form and slapped you across the face so many times the bruises turn purple. I'll be posting links to my death count and ranks on all the bosses. Thank you Cuphead, for teaching me fast reflex skills. I'll be sure to play it again sometime in the future. I'm not doing Expert mode. Screw that. BONUS - Run n Guns(that have been completed so far) Forest Follies - Easy. First thing I ever beat in the game Treetop Trouble - Major difficulty spike. Those ladybugs throw me off track and the Big Wasp felt impossible to get to. Funfair Fever - Haven't completed it yet. But I have a newfound hatred for balloons and trampolines. Funhouse Frazzle - It's always that one shooting star that got me. I felt lucky completing it. Rugged Ridge - Haven't completed it yet, but have gotten very close to. Perilous Piers - Me and Auto scrolling do not go well. But luckily I got an OP charm (Auto Parry).
WARNING: This will delete 1 slot save How to enter the debug mode : 1.Open your Cuphead_Data folder 2.Copy file named "level0" 3.Change "level7" to "level0" 4.Launch the game 5.You can select anything you want, but it takes a minute to load What I found: 4 unused casino bosses: 1.Card - very unplayable with paint graphics. Can't damage the boss. 2.Pachinko - looks like this one was scrapped for some reason. Has all animations, but some graphics are just placeholders. Even has a death quote. 3.Airship_stork - doesn't load. 4.Laser - unfinished. Placeholder graphics I also found some unused weapons and charms. You can check them out by yourself.
Headcanons for why all the bosses made deals with The Devil: Part 3: Isle 3
Rumor Honeybottoms: Able to give out orders quick and snappy, this penny pinching bee couldn't waste a dime on her police force, so she only hired one. It wasn't enough to put her workers in line, while they often did their own thing, and certainly not enough to fill her quota of honey. So she decided to make a deal with The Devil; free of charge. All except for one charge that is. Now in possession of a magical wand, she finally had the power in her hands. Her quota skyrocketed, at the expense of her workers happiness. Captain Brineybeard: More of a silver rank pirate, he couldn't find any other pirates around to provide himself a crew. He feared the open ocean, afraid of the legendary sea monsters that swam in it. He always patrolled the shores, one could say his ship had more gusto. Upon spotting The Devil, they struck a deal. Now able to call upon the creatures of the deep with a whistle, he had mastered his own fears. But when push comes to shove, he certainly wouldn't be the one going down with his ship. Cala Maria: While many Mermaids and Mermen where deterred by the Fish Federation and the Crustacean Nation, Cala Maria had to eek out a living. Fighting tooth and nail with other sea creatures, she adorned herself with accessories and playthings made from sea life itself. Hoping one day she could contact members of her own kind, she begged that someone would notice her plight. And someone did. After making a deal with The Devil that allowed her to grow several times her size, she traveled the seas to search for other mermaids and mermen. But after getting a taste of pirate flesh, she began revealing the reason her kind was driven off years ago. It wasn't her, it was her bloodline. And all it would take is a certain spark to set it off. Sally Stageplay: Inkwell Isle wasn't home to just Woodland creatures and Mystical beings, but People as well. Only the rich, famous, and talented could set up home. One of those people was Sally, who wanted to become an actress ever since she was a girl. After an embarrassing performance in front of judges, she ran offstage crying. Her lifelong dream had been crushed. The Devil, seeing her in her time of need, made a deal. With better acting skills and another chance, she become Inkwell Isle's overnight celebrity. Making plays about her dreams of living a better life outside the city and reminiscing about death, she soon found love within her own stage partner, and became happily married after Cuphead and Mugman freed everyone of debt. Werner Wermen: Deep within a cozy house owned by an elderly lady was a pile of riches located within a bank vault. Nobody but her knew where it was. With the house being guarded by hundreds of her stray cats, any rodents attempts to break in and steal the gold was foiled. All but one. While Werner did break in, he couldn't find the riches he desired. Lurking within the walls of the house, he built himself a soup can tank to defend himself from the Cat Alliance. Burrowing all over Inkwell Isle, he hoarded many objects and trinkets but that came to a halt when he was caught red handed trying to steal from The Devil himself. Pleading with him, Werner signed a contract that allowed him to be in the possession of blueprints able to build a Cat Robot to destroy the Cat Alliance on the inside. One complete, he would have all the riches as easy as eins, zwei, drei! Dr Kahl's Robot: After bring rejected from the scientific community for making wild claims of beating The Devil out of Inkwell Hell, he ran away to an abandoned Junkyard to build his greatest invention. While his Robot was powerful, it was far from being built perfectly. Dr Kahl craved what was said to be the ultimate weapon; a highly dangerous crystal that could destroy anything in it's path. By some odd turn of events, his Robot sneaked away to the Devils Casino to bet his soul in exchange for the crystal, not knowing of the consequences, for he simply wanted his master to be proud. The Devil pointed to the place he could find it; Rugged Ridge. Dr Kahl was smiling end to end, gleaming with excitement. He couldn't wait to test it out on Inkwell Isle. Soon the world; no, The Devil! will quake under the fear of Dr Kahl and his Robot of mass destruction! So that's it for now. Sorry I was so late. Busy with stuff, ya know? Maybe in the future I could do these stories for the Casino Bosses, King Dice, or even the big man himself.
Primary Fire: PhotoKinetic Missiles King Crustacean can launch fast-moving missiles at his enemies in bursts using nanobots Aesthetics: King Crustacean uses laser-equipped nanobots (see below {Appearance- Other Modifications} for more details) lifts pieces of the ground around him, sharpens them, and launches them at targeted enemies. (This is similar to how Ebony Maw attacks in Infinity War during the New York fight for those who watched that.) Type: Burst Linear Projectiles Amount of Projectiles per Burst: 6 Damage: 22 per shot; 132 per burst Headshot:✓ Projectile Size: Roughly the same as a Mei icicle Projectile Speed: 88.88m/s (same as Mei Secondary Fire) Ammunition: 72 (6 per burst); effectively 12 rounds/bursts Reload Speed: 1.5 seconds Reload Animation: King Crustacean’s nanobots gather around him into visible chunks, and their now-visible lasers briefly shut off. They then reactivate. Quick Melee: King Crustacean swipes with alternating left and right claws, if attacking with his left claw he will snap it Secondary Fire: Scatterbomb King Crustacean is equipped with scatterbombs to disperse crowd of enemies Aesthetics: The original grenade looks rather like a Frag Grenade from Titanfall, the resulting grenades look like Thermal Detonators Type: Detonatable Arcing Projectile Headshot: ☓ Projectile Speed: 25m/s, (slightly faster than Zarya’s alternate fire) Projectile Size: Comparable to Zarya’s secondary fire, the 2nd wave of grenades are about the size of a helix rocket each King Crustacean throws a grenade that can be manually detonated, similar to Orisa’s Halt. When detonated, 14 smaller grenades (1 from the top of the grenade and 1 from the bottom, and 6 in a ring around the middle. Between the top/bottom and the middle on each side is a ring of 3.) get launched at a speed of 25m/s and at a 0°, 45°, and 90° angle compared to the Y axis respectively. (The grenades from the top and bottom go along the Y-axis, the 3 in between middle and end on both sides go 45 degrees, and the ring of 6 around the middle go along the X axis.) Damage (Initial Explosion): 50-20 Damage (Deployed Grenades): 50; Splash Damage 40-10 Fuse Time (Initial Grenade): 2 seconds after hitting a surface or player, or when manually detonated Fuse Time (Deployed Grenades): 2.8 seconds Ability 1: PhotoKinetic Expulsion King Crustacean pulls in all projectiles and players close to him, then launches them away, dealing damage in the process Aesthetics: King Crustacean ’s nanobots spread out around him and form a sphere of red lasers centred around him. Type: Player-centred AOE Headshot: ☓ AOE: Sphere with a 3m radius Players and Projectiles around our get pulled towards you. When the ability is over, players and projectiles get pushed outwards at the same angle they were pulled in. Pull Speed: 1.5m/s Movement Speed Penalty (targeted players): -55% in addition to pull Players affected cannot use movement abilities Damage (Pull): 20 Damage (Push): 80 Push Speed: 12m/s Projectiles in the AOE stay still during the pull. They keep the same speed they were before the ability after the ability has ended. Ability 2: Burrow King Crustacean can dig himself belowground, and traverse terrain quickly utilising it’s added mobility Aesthetics: King Crustacean’s nanobots assist him in digging by lifting pieces off the ground. The whole entering animation takes about half a second. When moving, a visible mound appears over where he is. Additionally, King Crustacean’s antennae are still visible when he is burrowing. However, these do not take critical damage while King Crustacean is burrowing. Type: Resource-Based Self-Applied Status Effect. Headshot: ☓ King Crustacean can go up any surface that doesn’t require jumping naturally while burrowing. King Crustacean can climb walls while burrowing, but this drains the resource meter quicker. Resource Capacity: 600 Resource Used: 100 per second Resource Used while climbing: 130 per second Movement Speed: 12m/s; +6.5m/s While under an enemy, a targeting reticle appears. If primary fire is pressed during this time, King Crustacean will emerge from the ground and attack targeted enemy, cancelling Burrow early Damage: Scales inversely compared to resource left from 90-190 (0.16 more damage for every resource point left, or 1 point of damage for every 6 resource left) Attack Animation Length: 0.9 seconds Attack Animation: King Crustacean emerges from the ground and holds the targeted enemy above its head with its right claw, while dealing damage with both claws, nanobots, and mandibles. Note: Burrow can be cancelled early by pressing the ability button again. Note: Cancelling Burrow early does not provide any buff, debuff, penalty, or compensation Ultimate Ability: Laser Cutter King Crustacean deploys a massive laser field, dealing increasing damage to enemies inside Aesthetics: All of King Crustacean’s nanobots leave him, and spread out to form the perimeter of the selected area using their lasers. Random spikes of energy appear throughout the field's perimeter. Enemies inside the field have their vision go slightly red, most noticeably around the edges. Type: Deployed AOE Headshot: ☓ AOE: 14x14 Square, Vertical height is infinite (like Symmetra 3.0’s shield ultimate) Damage (Crossing Perimeter): 90 Damage (Inside the AOE): 10DPS, scales up at a rate of 12DPS/s Square shrinks at a rate of 1.4m/s Duration: 10 seconds Charge Required: 1999 Voice Line (Self and Hostile): “Ты не покинешь это место живым.” (Ty ne pokinesh' eto mesto zhivym) {You will not leave this place alive.} (Language is Russian) Voice Line (Friendly): “Like rats in a maze.”
Playstyle:
Role: Damage Sub-Role: Projectile Range: Midrange to Close Range Position: Team-based but can flank if required Style: Midrange Duelling Secondary Style: Area control Difficulty: ✰✰✰ Microwave Oven -Cute- Deal 1000 Damage with a single use of [Laser Cutter] The High Ground -Pixel- Achieve an environmental kill using [PhotoKinetic Expulsion]
Basic Bio:
Real Name: Homarus-Class Deep Sea Explorer SO2D-4AL-11G Taken Name: Eugene Hillenburg Alias: King Crustacean In-Game Name: King Crustacean Gender: Male Age: 31 Height: 2.14m Weight: Unknown Species: Omnic Relations: N/A Place of Origin: Russian Omnium Occupation:
Deep-Sea Explorer (formerly)
Mafia Boss
Maximilian’s Right-Hand Man
Affiliation:
Omnica Corporation (formerly)
Russian Government (formerly)
Maximilian
Talon
Base of Operations:
Casino Monaco
Appearance:
Skin Colour: Futuristic White Eyes: Bright Neon Blue dots on 10cm long stalks Hair: N/A Facial Hair: N/A Cybernetics: n/A Other Modifications: A swarm of nanobots surrounding King Crustacean. They are spherical in shape and futuristic white in colour like King Crustacean, however they are too small to have these features noticed in game. They appear like tiny specks in-game and disappear when an ability is used, as this causes the nanobots to spread out. They project lasers to assist King Crustacean, which appear as blood red or neon blue to enemies and allies respectively. The lasers extend a short distance from each nanobot, and like the nanobots, are only visible when multiple bots are close together. There are in total hundreds of thousands of nanobots, and when not on use they drift around King Crustacean, effectively almost invisible. When together, they could fill a space of about 0.7m³ Clothing/Outward Appearance: A Robotic Lobster, with the back legs bent to allow it to appear to stand like a humanoid. King Crustacean is hunched over, reducing its 214cm height to 180cm. Image of Lobster King Crustacean is loosely based off of Head: King Crustacean has 2 antennae that are 80cm long each. They both end in spheres that are the same colour as King Crustacean’ eyes. These are located on top of his head, as opposed to real lobsters. They can be moved by King Crustacean as with any other appendage. Face: King Crustacean possessed a 3x3 grid of neon blue lights on his forehead, similar to Zenyatta. He also possesses natural features of a lobster, such as mandibles. Torso: King Crustacean’ legs go past where his torso would be. The torso as a whole has visible parts, as their indentation presses into the exoskeleton. The areas where the legs join the body is also visible here. Arms: King Crustacean possesses a crusher claw and pincher claw, these appear similar as in The dorsal view of the 2nd image shown here.. The Crusher Claw (left) is sticky and heavy, while the Pincher Claw (right) is smaller but longer. Legs: King Crustacean possesses 8 legs (4 pairs) along its body. The ones near the front are larger and more clearly split into a claw than the ones at the rear. To achieve the appearance of standing up, King Crustacean bends the legs nest the rear to angle his body upwards. Feet: As stated above, King Crustacean’s legs split into claws. The split becomes shorter and virtually nonexistent at the rear legs, however. The ends of King Crustacean’s legs are also visibly tougher and his legs, with an extra layer of protection against the impact of the ground. Other: King Crustacean possesses an exoskeleton, which is most visible on his back. It appears as in the 1st photo provided in this section. Until the lower back, it is one large white plate. From there, it is comprised of multiple sheets of metal under each other to form a flexible armour. It ends slightly past King Crustacean’s torso and, when upright, slightly past his legs in a tail. The tail is comprised of a piece of metal similar to those that make up the rest of the exoskeleton, but it is larger and has a faded image of the Russian Flag on its lower right corner. It drags on the floor when King Crustacean is moving.
Lore:
The Homarus-Class Deep Sea Explorer was designed to, as its name suggests, to explore the depths of the ocean just as other inventions were being made to explore the vast reaches of space. They were automated machines that could withstand the massive pressure and were equipped to conduct various kinds of research on both organisms and objects found at the bottom of the sea. When the Omnic Crisis began, the Explorers’ distance from other sentient beings, mechanical or organic, did not prevent them from rebelling just as all the other Omnics did. One such rebel, Homarus-Class Deep Sea Explorer SO2D-4AL-11G, emerged from the depths to aid its brethren in the war against their creators. The Crisis failed, and most Omnics were destroyed during or after the fighting. The Lobster-Like Homarus Explorers used their special design to flee deep into the oceans, where it would not be worth it to pursue them. Explorer SO2D-4AL-11G did not follow its comrades into the sea, however. Homarus-Class Deep Sea Explorer SO2D-4AL-11G adopted the name Eugene Hillenburg and disappeared into the criminal underworld, seeking a better future than hiding on the ocean floor, waiting to run out of power. Eugene amassed a sizeable criminal empire, and under the name ‘King Crustacean’, greatly expanded his influence. King Crustacean was rumoured to be associated with everything from rogue God Programs to megacorporations to powerful governments, making his name well known. King Crustacean even created ties with the Mafia, primarily those working in Italy and Russia. King Crustacean was eventually captured by Overwatch, and his criminal empire was destroyed. Placed in prison, King Crustacean was mistakenly treated as just another prisoner. Using his connections, King Crustacean managed to secure aid from and was liberated by Talon forces. After reassembling pieces of his old organisation, King Crustacean was offered to join Maximilian by the Omnic, and quickly proved himself to not be an ordinary lackey. King Crustacean stayed ambitious and capable, forging his own connections. However, King Crustacean possesses no intention of betraying Maximilian or his associates, and remains comfortable with plenty of associates and a position as Maximilian’s right hand man.
(THEORY, possible spoilers) My two cents as to the bosses' themes.
Since Cuphead's coming out in less than 2 days, after listening to the OST so many times (as someone who loves jazz, it's so amazing), I've come to have the following thoughts:
Forest Follies, Treetop Trouble, Funfair Fever, Funhouse Frazzle, Perilous Piers, and Rugged Ridge are probably the 6 platforming levels in the game, as noted by the ragtime-style music that's mainly piano with percussion (the High-Seas Hijinx recording video shows a level that might be Perilous Piers).
Since we know the Inkwell Isle I boss themes (and most of II), I'm not gonna bring them up here.
Pyramid Peril most likely belongs to that pyramid-themed flying stage, that might actually be a boss -or maybe even a series of bosses? There's such a clear demarcation line between each section of the song that increases in speed and intensity, which makes me think less of a single boss with multiple forms and more of multiple bosses in a single level fought consecutively. (EDIT: The pyramid boss has been revealed to be a genie by the name of Djimmi the Great, thank you Peralan for informing me!)
Coin-Op Bop may or may not be a boss, but it's most likely a minigame (and is probably the Arcade tent on the overworld).
Honeycomb Herald most likely belongs to the Queen Bee boss we've seen in some gameplay showcases and trailers a while back.
I wasn't sure to whom Shootin' n' Lootin' belonged to, but after someone pointed out something regarding a later theme, I've come to think that this might belong to Captain Silver (which makes sense, considering he's a pirate and all - pirates are known for gathering loot).
Dramatic Fanatic probably belongs to the theatre actress boss - the name and tap dancing brings to mind performance, and her arena appears to be a theatrical stage with a wedding-themed backdrop.
Murine Corps might belong to the rat boss we've seen in one of the trailers, since murine refers to rodents or mice (thanks to Bee Thompson in Youtube for pointing this out to me), and the boss rides around in a can tank.
Junkyard Jive might be a boss we haven't seen yet - if the rat's not in the stage above, it might be this one.
High-Seas Hijinx probably belongs to Surf Mama - there's not that many nautical themed bosses we've seen, and the level takes place above the sea, so this might be where that goes.
Railroad Wrath most likely belongs to the train boss.
The Airship is odd - it doesn't sound like a stage name, so maybe there's a section in an airship where a couple bosses share the same theme, or this might be a stage with multiple bosses in it? Not sure.
The King's Court might be a shared boss theme across the Casino bosses - the achievements note an area named The Casino, and there are several bosses that share the same background casino theme but in different arenas and angles (the cigar boss, the roulette boss, the stack-of-chips boss seen in one of the preview screenshots), so this might be like an elite bosses league or something to that effect (think of Pokemon's Elite Four or Megaman's Wily Castle), culminating in the battle against King Dice?
Chief Evil OfficeAdmission to Perdition might either be King Dice's actual boss theme if he doesn't use The King's Court, or it might be the first part of the Devil's boss fight. Something to note - one of the solo parts is a medley of snippets from past bosses (I can tell Junkyard Jive, Sugarland Shimmy, Floral Fury, Fiery Frolic, Clip Joint Calamity, and Dramatic Fanatic - maybe a bit of Threatenin' Zeppelin?), so maybe this might end up being a Final Exam Boss - maybe the Devil uses the collected contracts to send out past attack patterns?
One Hell of a Time is the final battle against the Devil - if Admission to Perdition is that fight, then this is the second part of the battle, with Ominous Interlude being a grand transition into the final phase(s) of the fight leading up to it.
King Dice is the manager of the Devil’s casino, and the second-in-command of the Devil himself. After Cuphead and Mugman lose their souls in a game of dice, the Devil enlists them to go out and gather more soul contracts from dangerous debtors. King Dice, though pleased with their progress at first, quickly realized that Cuphead and Mugman had the potential to usurp his position as the Devil’s most trusted advisor, and grew incensed when they caused him to lose a bet. Just before Cuphead and Mugman could turn in their contracts to the Devil, King Dice gathers together all his minions to stop them.
The Tipsy Troop
A gang of alcoholic beverages with a bad attitude.
the Vengeance of the feminine, Synchronicity and unexplainable events, Possible entity interaction.
Ok folks I think I had my first High strangeness moment. I was given a computer from work, one of the other techs put it together for me since my last computer got destroyed by water. As I am writing I just thought of the path that lead to this point. So lets go back and tell that story. The destruction of my computer by water lead to both my wife and I experiencing a massive sync chain that resulted in her experiencing the Mandela effect. A shared sync, One verified by another is a potent and bonding moment. So I had my computer under the desk but pulled out just enough that the top vent was exposed. Above it was a glass of water and a spill occurred dripping the water into the top vent and hitting the fan, creating a nice spray of water throughout the computer. I lunged for the power cord and pulled it to prevent any more damage. I started it up the next day with no issues, but days go by and blue screens and other odd errors occur until the bios no longer shows itself. I determined the motherboard took the hit and my wife happened to have a spare computer motherboard. But NO RAM or MEMORY, She told me she would look for it while I was at work. So I go to work and am in the throes of discussing the Mandela effect and Chrisolivertimes commented about the word VENGEANCE. Then I get home and am sitting on the couch and see this in front of me. https://imgur.com/6DhDuSV My wife had found the MEMORY/RAM and placed it there so I would see it. I excitedly told her about the Reference to vengeance in the Mandela effect forum. Specifically messaged at me..... My wife is Christy and My boss is Chris, and Chrisolivertimes is the one who referenced the word vengeance while Chris my boss was in the other room while Christy was finding the vengeance memory. Haha I cant help but be amused recalling this story is so much richer now with my current context. So I tell my wife that the word Vengeance is a Mandela effect. And she said Oh thats just the brand name of that ram, that's not how its spelled. https://imgur.com/lRWgZ56 I show her online that vengeance is the proper spelling and she has experienced her first ME. Some of may have realized MEMORY is the most ironic thing for a Mandela effected word to be written on, but going further it was water that destroyed the computer The vengeance of Nature the feminine force crushing the masculine logical force. All it took was a drop, a single tear would accomplish the destruction of the computer. And this chain of events lead to my wife and I sharing not only an incredible sync chain but a metaphorical experience that tells a story. Said in another way. Water (a feminine/natural force) destroys my computer ( a logical/ masculine object). This leads my wife on a quest for memory, which she finds and places on the spot where the destruction occurred. Meanwhile Chris my boss is sitting next to me as Chrisolivertimes references the Name of the memory which Christy has just found.I checked the time of the post and asked when she went looking for the ram and it was in the same 2 hour span of time. Why did I pull my computer out of its cubby to begin with. Well my headphones did not reach and my wife was working taking online calls next to me so I needed to keep it quiet. The amount of dominoes that had to be set up for this to play out is staggering. So that was the preliminary story of why I needed a new computer. This happened about 6 months ago. Just a couple days ago. I get to work and find a tiny usb drive on the ground in front of the place I work. I was going to plug it in and see if I could figure out whose it was. And Chris comes in the shop. I show it too him and he exclaims Oh yeah that's mine! I take the computer home and get everything installed and setup and play a few games to test the capabilities. I got a new game called Cuphead “Dont deal with the Devil” Its a fun beautiful platformer where you go to a casino and make a deal with the devil. In order to get your soul back you have to Collect on the bad guys who made deals with the devil before. http://cupheadgame.com/ Anywho I play that and then close down the computer..... When I wake up I notice the computer is unplugged, I feel a sense of....... illness/wrongness. And slowly I plug the computer in. Instantly all of the fans kick and hard drives kick into overdrive sparks and smoke come out the computer and the air is FILLLLED with the smell of sulfur. I get chills writing this out, I hadn't noticed the sulfur devil connection until just now. So prior to this my mouse had gone haywire and when ever I put my hands on it the cursor would vibrate or shake I take my hand off and it stops vibrating. I wonder if the electricity in my hands was reacting to the batteries in the mouse or something. It made me have to use a different wireless mouse, one of those with the small as heck USB. https://www.powertap.com/Uploads/Powertap/2016/6/bluegiga-primary.jpg So after the computer went up in smoke I went to take out that little dongle and use the mouse in my laptop....... It wasn't there. I looked everywhere and rubbed my hands all over the floor and under the couch, maybe about 10 mins of looking around the desk area. I gave up and grabbed the wired mouse from my wife's computer and she comes in and we are chatting a bit before she heads off too bed. I sit up on the couch and catch a glint in the middle of the floor where I had been looking. I stared at it for about 20 seconds before telling my wife to look. She and I are both flabbergasted as we both looked there multiple times. And its fricking shiny metal on a dark background. The sync of Chris dropping his usb stick and me finding it was interesting because the usb dongle was the same exact shape and size, and what was once lost became found. I then asked my wife if she unplugged my computer, she got serious faced and said “No why would I unplug your computer, maybe you just tripped and pulled it out. “ And then she says she doesn't need anymore reasons to think something is going on in the house. Then she tells me about seeing a dark figure running in stride down the hallway. She had only had 4 hours of sleep and was on a caffeine high and wrote off the experience due to lack of sleep. But what if lack of sleep lifts the veil a bit or makes it more transparent. Im not going to jump to conclusions but I will be paying more attention. Right after it happened I thought to myself I need to meditate and try to contact this thing..... I got some DMT recently and have been preparing a question to ask, to put one thing on the forefront of my mind.... I am becoming more hesitant with the.... happenings and such. I also realize a good bit of my daily syncs have to do with the malfunctions of /electronics at work. There have been many interactions that occurred just because I was in the right place at the right time. I dont know if to think what is happening is the agency of a good or evil being or if there are multiple. I have never had a computer turn on immediately after plugging it in. So the fact it was unplugged prompted that action which resulted in me plugging it in and its destruction. So was it a blessing? If whatever happened had happened late at night in the middle of the house it could have started a fire that killed my wife and grandmother. SO if I accidentally unplugged it then that is a Massive synchronicity that avoided problems. My accidental unplugging AND not freaking noticing I had done so (which was impossible due to the extra loud fan). If I had don't it I would have felt the tug of the cable and heard the computer turn off and see the monitor go black. None of those things happened. So if it wasn't me and it wasn't my wife, what was it? What gets me is the possible prevention of disaster.....and the missing and reappearing USB stick is just another odd element.... And that smell, that sulfur smell and feeling of dread.... hmmm. https://www.reddit.com/JustSyncIntuit/
Just thought I'd give a little tip to people that are struggling beating the game, as every time I open a Cuphead post there's dozens of people mentioning how hard it is. Get a P rank in all run n gun levels. Not for the black and white filter, but to train yourself to avoid everything possible. After my third P rank the game became considerably easier. Removing the stress of the "bullet hell" part of the game's difficulty makes learning patterns so much easier. Doing this made the game get progressively easier as I went on. Casino was a joke and the Devil took me less than a dozen attempts. (Getting S rank on expert for all bosses was not as easy, but i feel like it still took me considerably less time than a lot of streamers I've watched.)
The synchronicities speak loudly, but who or what is speaking?
Ok folks I think I had my first High strangeness moment. I was given a computer from work, one of the other techs put it together for me since my last computer got destroyed by water. As I am writing I just thought of the path that lead to this point. So lets go back and tell that story. The destruction of my computer by water lead to both my wife and I experiencing a massive sync chain that resulted in her experiencing the Mandela effect. A shared sync, One verified by another is a potent and bonding moment. So I had my computer under the desk but pulled out just enough that the top vent was exposed. Above it was a glass of water and a spill occurred dripping the water into the top vent and hitting the fan, creating a nice spray of water throughout the computer. I lunged for the power cord and pulled it to prevent any more damage. I started it up the next day with no issues, but days go by and blue screens and other odd errors occur until the bios no longer shows itself. I determined the motherboard took the hit and my wife happened to have a spare computer motherboard. But NO RAM or MEMORY, She told me she would look for it while I was at work. So I go to work and am in the throes of discussing the Mandela effect and Chrisolivertimes commented about the word VENGEANCE. Then I get home and am sitting on the couch and see this in front of me. https://imgur.com/6DhDuSV My wife had found the MEMORY/RAM and placed it there so I would see it. I excitedly told her about the Reference to vengeance in the Mandela effect forum. Specifically messaged at me..... My wife is Christy and My boss is Chris, and Chrisolivertimes is the one who referenced the word vengeance while Chris my boss was in the other room while Christy was finding the vengeance memory. Haha I cant help but be amused recalling this story is so much richer now with my current context. So I tell my wife that the word Vengeance is a Mandela effect. And she said Oh thats just the brand name of that ram, that's not how its spelled. https://imgur.com/lRWgZ56 I show her online that vengeance is the proper spelling and she has experienced her first ME. Some of may have realized MEMORY is the most ironic thing for a Mandela effected word to be written on, but going further it was water that destroyed the computer The vengeance of Nature the feminine force crushing the masculine logical force. All it took was a drop, a single tear would accomplish the destruction of the computer. And this chain of events lead to my wife and I sharing not only an incredible sync chain but a metaphorical experience that tells a story. Said in another way. Water (a feminine/natural force) destroys my computer ( a logical/ masculine object). This leads my wife on a quest for memory, which she finds and places on the spot where the destruction occurred. Meanwhile Chris my boss is sitting next to me as Chrisolivertimes references the Name of the memory which Christy has just found.I checked the time of the post and asked when she went looking for the ram and it was in the same 2 hour span of time. Why did I pull my computer out of its cubby to begin with. Well my headphones did not reach and my wife was working taking online calls next to me so I needed to keep it quiet. The amount of dominoes that had to be set up for this to play out is staggering. So that was the preliminary story of why I needed a new computer. This happened about 6 months ago. Just a couple days ago. I get to work and find a tiny usb drive on the ground in front of the place I work. I was going to plug it in and see if I could figure out whose it was. And Chris comes in the shop. I show it too him and he exclaims Oh yeah that's mine! I take the computer home and get everything installed and setup and play a few games to test the capabilities. I got a new game called Cuphead “Dont deal with the Devil” Its a fun beautiful platformer where you go to a casino and make a deal with the devil. In order to get your soul back you have to Collect on the bad guys who made deals with the devil before. http://cupheadgame.com/ Anywho I play that and then close down the computer..... When I wake up I notice the computer is unplugged, I feel a sense of....... illness/wrongness. And slowly I plug the computer in. Instantly all of the fans kick and hard drives kick into overdrive sparks and smoke come out the computer and the air is FILLLLED with the smell of sulfur. I get chills writing this out, I hadn't noticed the sulfur devil connection until just now. So prior to this my mouse had gone haywire and when ever I put my hands on it the cursor would vibrate or shake I take my hand off and it stops vibrating. I wonder if the electricity in my hands was reacting to the batteries in the mouse or something. It made me have to use a different wireless mouse, one of those with the small as heck USB. https://www.powertap.com/Uploads/Powertap/2016/6/bluegiga-primary.jpg So after the computer went up in smoke I went to take out that little dongle and use the mouse in my laptop....... It wasn't there. I looked everywhere and rubbed my hands all over the floor and under the couch, maybe about 10 mins of looking around the desk area. I gave up and grabbed the wired mouse from my wife's computer and she comes in and we are chatting a bit before she heads off too bed. I sit up on the couch and catch a glint in the middle of the floor where I had been looking. I stared at it for about 20 seconds before telling my wife to look. She and I are both flabbergasted as we both looked there multiple times. And its fricking shiny metal on a dark background. The sync of Chris dropping his usb stick and me finding it was interesting because the usb dongle was the same exact shape and size, and what was once lost became found. I then asked my wife if she unplugged my computer, she got serious faced and said “No why would I unplug your computer, maybe you just tripped and pulled it out. “ And then she says she doesn't need anymore reasons to think something is going on in the house. Then she tells me about seeing a dark figure running in stride down the hallway. She had only had 4 hours of sleep and was on a caffeine high and wrote off the experience due to lack of sleep. But what if lack of sleep lifts the veil a bit or makes it more transparent. Im not going to jump to conclusions but I will be paying more attention. Right after it happened I thought to myself I need to meditate and try to contact this thing..... I got some DMT recently and have been preparing a question to ask, to put one thing on the forefront of my mind.... I am becoming more hesitant with the.... happenings and such. I also realize a good bit of my daily syncs have to do with the malfunctions of /electronics at work. There have been many interactions that occurred just because I was in the right place at the right time. I dont know if to think what is happening is the agency of a good or evil being or if there are multiple. I have never had a computer turn on immediately after plugging it in. So the fact it was unplugged prompted that action which resulted in me plugging it in and its destruction. So was it a blessing? If whatever happened had happened late at night in the middle of the house it could have started a fire that killed my wife and grandmother. SO if I accidentally unplugged it then that is a Massive synchronicity that avoided problems. My accidental unplugging AND not freaking noticing I had done so (which was impossible due to the extra loud fan). If I had don't it I would have felt the tug of the cable and heard the computer turn off and see the monitor go black. None of those things happened. So if it wasn't me and it wasn't my wife, what was it? What gets me is the possible prevention of disaster.....and the missing and reappearing USB stick is just another odd element.... And that smell, that sulfur smell and feeling of dread.... hmmm. https://www.reddit.com/JustSyncIntuit/
Unlock Cuphead's Three Secret Bosses; Here's How Three have been found, but there could be more. By Jordan Ramée on April 25, 2019 at 5:42PM PDT. 2 Comments. Update 1.2 has implemented several The Casino Bosses are a group of minor antagonists from the 2017 videogame Cuphead. They are the minions of King Dice. 1 History 1.1 All Bets Are Off 1.2 The Tipsy Troop 1.3 Chips Bettigan 1.4 Mr. Wheezy 1.5 Pip and Dot 1.6 Hopus Pocus 1.7 Phear Lap 1.8 Pirouletta 1.9 Mangosteen 1.10 Mr. Chimes... Once Cuphead and Mugman collect all of the soul contracts in Inkwell Isle 2 and pass the second Die House, King Dice and the Devil have a conversation regarding their success. While admitting that the brothers are doing a good job, King Dice states that he believes that they are up to something, although the Devil assures him that, if they try anything, he'll be ready for them. Since Cuphead takes eight hours on an average to complete and only a quarter of the game consists of platform play while the rest is all about the bosses, there are more bosses than you think. Bosses are characters that you have to fight in order to progress. There are a total of 19 bosses in the game, 17 of them being the debtors and the other 2 being King Dice and the Devil. To complete the game, you have to beat all the bosses in regular all gamer's incoming The Vivik Empire robo cats Talking and playing fnat. Magical projects!(: Cuphead bosses Untitled Studio Cuphead DLC boss fight club Nintendo games mario and cuphead gallery Cuphead bossfight 1,2,&3 (tips and fanbase) The Cuphead Fan Studio Cuphead Add every thing and everyone Cuphead is one of the most challenging games available today, and that's showcased through the game's 19 bosses. Here, we've ranked them all by difficulty. Cuphead - Devil's Casino Guide (All Bets Are Off) This guide is designed to help players who are struggling to beat King Dice and his minions in “All Bets Are Off!” Equip Card. So you came here looking for a little bit of guidance? Well, I’ve got you covered! Welcome to Inkwell Hell! Before you tackle The Devil, you’re going to have to duke it out with his personal henchman, King Dice There is a total of twenty-eight bosses in the first Cuphead game (footage of each below). There are five bosses in Inkwell Isles 1 and 2, seven in Isle Three, ten in the showdown with King Dice (nine mini-bosses including King Dice), and finally, The Devil himself. Footage of all Cuphead bosses
All bosses compilation of Cuphead playing in co-op mode with 2 players for PC and Xbox One (1080p & 60fps) Enjoy - Rate - Comment - Subscribe =) Activate ... All bosses compilation of Cuphead for PC and Xbox One (1080p & 60fps) Enjoy - Rate - Comment - Subscribe =) Activate the description for the order of the ... All the bosses in the casino that are part of the King Dice boss fight in Cuphead on PC and Xbox One. See all the Cuphead bosses here: https://youtu.be/Mps2... All mini bosses compilation of Cuphead for PC and Xbox One (1080p & 60fps) Enjoy - Rate - Comment - Subscribe =) Activate the description for the order of... All Casino Bosses in Cuphead. Time stamps for each boss are listed below. 00:00 Tipsy Troop01:25 Chips Bettigan02:25 Mr. Wheezy03:49 Pip and Dot05:07 Hopus ... Compilation of all 9 off the Casino Bosses in Cuphead. (1080p & 60fps) Enjoy! Thanks for Watching !Hope you Enjoy !=====Please Like , Subscribe and Comment .